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    View Game Audio Culture by Rob BridgettPreview
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    Game Audio Culture

    by Rob Bridgett

    This is the price your customers see. Edit list price

    Softcover
    Flexible, high-gloss laminated cover
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    About the Book

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    Nominated for Best Game Audio Publication at the GANG awards, 2014.

    A book exploring the newly emergent collaborative, inter-personal and cross-disciplinary role of audio within a video game development team. Exploring some of the ways in which design thinking can be applied to sound and offering fresh perspectives on the way audio can function inside a team, from conception to execution. This book encourages a complete re-thinking of everything from studio architecture and team spaces to budgets, schedules, team skills as well as crafts such as sound design and mixing for any developer, no matter how big or small.
    Features & Details

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    • Primary Category: Reference
    • Additional Categories Computers & Internet, Education
    • Project Option: 5×8 in, 13×20 cm
      # of Pages: 182
    • Publish Date: Sep 18, 2013
    • Language English
    • Keywords game, audio, sound
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    About the Creator
    rbridgett
    Rob Bridgett
    Canada

    Rob Bridgett is a British-Canadian Audio Director, Mixer & Sound Recordist based in K'taqmkuk (Newfoundland). In 1993 Rob attended Derby University to study cinema and media, and was one of the first to graduate from the ‘Sound Design for the Moving Image’ Master’s degree programme at Bournemouth University in 1999. Having worked as an audio director in the games industry since 2001, Bridgett has become an advocate for sound in interactive media and is the author of six books, the most recent of which ‘Working with Sound’ (2023) and 'Leading with Sound' (2021) are published by Routledge/Focal Press.

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